Ragnarok

Tank / Capital Ship Killer

The Ragnarok is a Behemoth of a vessel. Built with one purpose, to destroy enemy Capital Ships. Few enemies that get too close ever escape to tell the tale. It's Fusion Cannon is capable of disabling even the strongest of damage reduction buffs. It's anti-aircraft siege missiles are able to lay waste from a great distance. Yet even this firepower is not the tip of the iceberg. Featuring the most powerful energy beam in the Galaxy, the Obliteration Beam, if powered up and timed properly, can decimate entire Armadas in a single blow. The only safe way to approach the Ragnarok is from behind with a smaller quicker fighter craft. Because of the Ragnaroks slow movement and turn speed, more nimble fighters can avoid its devastating Fusion Cannon and dodge blaster fire. Yet even the nimble craft need to move constantly. One wrong step and they can expect swift destruction.

Starting Stats: 

Life: 750
Life Regeneration: 0.8
Life Armor: 2
Shields: 1250
Shield Armor: 2
Shield Regen Rate: 5
Shield Regen Delay: 5
Energy: 400
Energy Regeneration: 0.8
Speed: 0.5
Acceleration: 1
Turn Rate: 24.96 (Ultra Slow)
Active Abilities:

Passive Abilities:

  • Obliteration Beam: Fires a high powered energy beam (with a thickness of 5 radius) in a straight line dealing 500 damage to all units and 750 damage to capital ships. When fired, breaks the Mothership Flying Fortress ability.

  • Quantum Cloak Drive: Activates an undetectable cloaking drive for 30 seconds. While active, weapons are disabled. If Obliteration Beam is used, the Ragnarok must decloak before firing.

  • Sublight Engines: Drastically increases the Ragnarok's movement speed for a short duration.

  • Warp in Armada: Warps in 2 reinforced Void Rays and Tempests to fight alongside the Ragnarok. The Ragnarok can have a maximum of 8 active ships at a time. Each active ship drains a small portion of Ragnarok Energy.
Weapons:

  • Fusion Cannon- Powerful energy weapon capable of disabling the strongest shields and damage resistance buffs.
  • Plasma Blasters- Rapid fire AOE laser batteries. Can attack air and ground.
  • Siege Missiles- Long range anti-aircraft attack missiles. Does bonus damage to capital ships and drains 2 energy per volley.
Augmentations

  • Fusion Reactor Focus- The Ragnarok's damage is increased by 1.5% for every 10 points of energy available in its energy reserves. Damage scaling starts at 110 energy points.

  • Shield Overcharge: Rapidly recharges the Shields at the cost of rapid energy drain. If energy reserves expire, the shield will return to normal charge.

  • Enhanced Armada: The cooldown on Warp in Armada has been greatly reduced. New ships have been added to the fleet, and the fleet cap is increased from 8 to 12.

  • Anti-matter Coolant: Sublight Engines is now a toggle ability. While engines are active, drains 1.5 energy per second.

Choose one at game start. It become available at 12,000 experience.

  • Void Siphon: The Ragnarok's Fusion Cannon disables shield and damage resistance buffs. Siege Missiles deal 50% more damage to units farther then 18.

  • Degrav Aura: The Ragnarok emmits an aura which slows nearby enemy units to 80% of their normal attack and movement speed.