Viper

DPS and Hero killer

Don't let it's small size fool you. Within its small frame is contained some of the most powerful energy weapons ever concieved. The Viper is the space superiority fighter designed with one sole purpose, to destroy enemy Ship Commanders. When Hull armor and structural integrity are sacrificed to weapons, the result is a devastating assault of armor piercing concussion missiles, rapid fire multiple laser drones, and the all powerful Viper Pulse Cannon, an energy blast that not even the Battlestars Intercept drones can deal with. For all its luxuries of high damage output, it has two large weakness, its short range and dangerously low HP.

Starting Stats: 

Life: 500
Life Regeneration: 0.6
Life Armor: 2
Shields: 400
Shield Regeneration: 4
Shield Armor: 2
Shield Regen Delay: 10
Energy: 350
Energy Regeneration: 0.8
Speed: 4.25
Acceleration: 3.25
Active Abilities:

  • None

Passive Abilities:

  • Invulnerability Shield: Renders the Viper impervious to most damage and attacks for 5 seconds. Afterburner cannot be active at the same time as Invulnerability Shield.

  • Activate Multiples: Activates the Viper's Multiple attack drones. Multiples fire their own weapons and increase total DPS, but each multiple drains energy from the Viper's Reactor.

  • Pulse Cannon: Activates a deadly energy beam weapon for 30 seconds capable of destroying even the strongest of Ship Commanders.

  • Graviton Stun: Stuns an enemy Ship Commander for 1 second, disabling all weapons abilities and movement.

  • Afterburners:  Viper Afterburners move the Viper at incredible speeds. Invulnerability Shield cannot be activated at the same time as afterburners.

  • Mega Crush: Releases an explosive blast of energy damaging nearby enemy units and structures for 100 damage.

Weapons:

  • Energy Beam- The Vipers low level energy beam weapon. Can target air and ground

  • Concussion Missiles- Concussion Missiles ignore armor and deal bonus damage to Capital Ships.

 

Augmentations

  • Pulse Cannon Overcharge- Transfers a significant portion of reactor and shield energy to power the Pulse Cannons doubling its damage for 15 seconds.

  • Adaptive Armor Plating- Surrounds the Viper in a protective barrier giving it a 25% to cancel damage with each incoming attack. (35% chance when Afterburners are active).

  • Multiple Manipulation- Multiple energy consumption significantly reduced. Multiples given greater freedom of movement. Cost to activate multiples reduced to 0.

  • Graviton Singuarlity- Graviton Stun becomes a massive singularity pulling enemy targets in towards the center for 8 seconds and stunning the initial target for 3 seconds.

Choose one at game start. It become available at 12,000 experience.