The Xenomorphs is an aggressive endoparasitoid with the capability of spawning more Xenomorphs, all with devastating attacks of their own. The Xenomorph is cunning, deadly, and cannot be ignored or its power will grow into an unstoppable force. Xenomorphs thrive on Hive structures and are usually operated by a queen. Once the Queen reaches maturation, it can infest enemy structures releasing even more Xenomorphs. Attacking a Xenomorph is quite dangerous as it releases Corrosive Blood the more injured it becomes. Even the most armored mechanical units and structures, are vulnerable to this toxic acid. The Xenomorph is both stealthy and adaptive, capable of devastating ambushes due to its stealth field. However, the Xenomorph is generally low on HP making it a meaty target for high damage output heros and base defenses.

Starting Stats: 

Life: 1000
Life Regeneration: 1
Life Armor: 1
Shields: none
Energy: 300
Energy Regeneration: 0.6
Speed: 4
Acceleration: 4
Active Abilities:

Passive Abilities:

  • Spawn Facehuggers: Releases 6 Facehuggers to nearby enemy biological units, implanting them with eggs which hatch in 3 seconds releasing infant Xenomorphs. There is a 10% chance that an Adult Xenomorph will spawn.
  • Paralyze: Launches a high powered attack which stuns the enemy target for 3 seconds.
  • Rage: Sends the Xenomorph into a carnal rage doubling its armor, movement, and attack speed for 10 seconds.
  • Lay Hive Hives take 80 seconds to lay but once laid spawn a xenomorph egg every 60 seconds. Hives are also permanent regeneration and defensive centers for the Xenomorph and can spread creep which allows Xenomorphs to move faster.


  • Vicious Bile- Toxic venom. Deals 45 damage per blast
  • Needle Spines- Spews out needle spines every half second dealing 14 damage.
  • Acid Spit- Attacks have a 5% chance to blind the target for 3 seconds. While Blind, weapon range is reduced by 7 and sight is 0. Deals 14 damage.

  • Evolved Facehuggers- Spawn Facehuggers now works against mechanical and psionic units and has a chance to release a Xeno-Flyer.

  • Genetic Adaptation: Corrosive Blood is now always active and has increased range.

  • Xenomorph Queen: Gives birth to the ultimate transformation, the Xenomorph Queen! Gain all new abilities and become a mobile egg laying hive and monstrosity of terror!

  • Evolved Hives: Grants hives +500 hp, +5 armor, and access to powerful new evolutionary abilities for both Hive and Xenomorph.

Choose one at game start. It become available at 10,000 experience.

  • Corrosive Blood: While below 30% health the Xenomorph spews out acid blood to nearby enemy units every second dealing 5 armor piercing damage per blast and applying a DOT effect that deals an additional 5 damage for second for 30 seconds.
  • Psychic Receptors: The Xenomorph can see all enemy Ship Commanders that are not moving.
  • Stealth Field: The Xenomorph is permanently cloaked while not using abilities or attacking.